Should Annoymice be tolerated?

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Should Annoymice be tolerated?![]() Yes, mice are nice. 0% (0 votes) No, they are annoying. 11% (1 vote) Yes, even tough they are annoying they sometimes can be learned from. 44% (4 votes) No, because they are likely provocateurs. 0% (0 votes) Yes because if we can't ID a provocateur and neutralize them we ain't worth our weight in truth. 44% (4 votes) Total votes: 9 |
PollWho destroyed the WTC on 9/11? Al Qaeda 0% The Guy who made billions from its destruction 100% Total votes: 1 Disqus Comments |
Provoke all you want...
just do it with a stable, fake, online persona. Anonymice annoy, period.
It's not censorship
if you're being required to stand by your words with your identity.
gosh
Well, OK. But what about the idea that, uh, until we actually have an annoymouse problem we don't really have to deal with it? If only to generate some traffic for now?
and another thing
What about those of us who are too lazy to log in every time? What about US???
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Real Truther a.k.a. Verdadero Verdadero
WTCdemolition.com - Harvard Task Force
I was about to add
that for the time being, annoymice are not yet a plague, and should be left to dwell among us in peaceful coexistence.
See here the Chomster when he didn't yet say "who cares?" about mass deception
Oh, Chomster, how far has thou fallen? How much was your soul? I wonder if they offered him eternity in one of those headjars?
Like this one -- now just imagine Gnoam in the jar, and "them" in the background -- whoever you think "they" are. Hey, who do you think they are? It's an interesting question!
Problem... Reaction... Solution
Is that what you're up to, with the annoymice issue? There's some ulterior motive here, I (now)see. Like, soon we'll need RTID chips to post. Yeah, that's it.
Ha!
I bet it would be fun to play Paranoia with you.
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happiness is either here or nowhere
yikes!
I can see why 9/11 makes you think of this game... hey, ever play Carcassonne or Siedler von Catan??
The Basics
In most scenarios, each player character is in fact a mutant, commie and/or secret society member, and is given a hidden agenda separate from the group's goals, often involving swindling or killing teammates - hence the name Paranoia. Therefore, Troubleshooter missions invariably turn into a constant comedy of errors as everyone on the team seeks to double-cross everyone else while keeping their own secrets. The game encourages an air of suspicion between the players, offering several tips on how to make Paranoia as paranoid an experience as possible.
Yes, did
not much, though. Doesn't Paranoia sound like a fun game?
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happiness is either here or nowhere
Who told you about the CHIPS???
It was Alex Jones wasn't it! Oh well. Don't forget to log in tonight at midnight for the owl worshipping session, btw...